Simulations of collisions and interactions between fluids and elastic deformable structures in real time
AbstractAcross many different industries, the relation between computational fluid dynamics and deformable and elastic objects is important in research and application production. This paper proposes a real-time approach to simulate the interactions between fluids and deformable structures by utilising the Eulerian based lattice Boltzmann method for solving fluid dynamics and the mass-spring model for computing elastic structures. The method will present multiple different simulations depicting their interactions in real time by multi-threading for a GPU using CUDA. The success of the simulations are tested and analysed based on their visual integrity and accuracy and their performance, and produces favourable results for solving this method of simulation.
How to Cite
FEAR, Scott Colin. Simulations of collisions and interactions between fluids and elastic deformable structures in real time. Discovery, Invention & Application, [S.l.], june 2017. Available at: <https://computing.derby.ac.uk/ojs/index.php/da/article/view/258>. Date accessed: 18 mar. 2019.